The receiving team must remain in the set-up chosen by their coach. Perfect Defence: The kicking team's coach may reorganize his players – in other words he can set them up again into another legal defence. On a 4-6, both team's turn markers are moved back one space. On a 1-3, both teams turn markers are moved forward one space. If the receiving team has not yet taken a turn this half the referee lets the clock run on during the fight and both team's turn markers are moved forward one space. If the receiving team's turn marker is on turn 7 for the half, both teams move their turn marker back one space as the referee resets the clock back to before the fight started. Riot: The trash talk between two opposing players explodes and rapidly degenerates, involving the rest of the players. Roll a D6: on a roll of 2-6 the bribe is effective (preventing a turnover if the player was ejected for fouling), but on a roll of 1 the bribe is wasted and the call still stands! Each bribe may be used once per match. A Bribe allows you to attempt to ignore one call by the referee for a player who has committed a foul to be sent off, or a player armed with a secret weapon to be banned from the match. Each team receives 1 additional Bribe to use during this game. His replacement is so intimidated that he can be more easily persuaded to look the other way. Get the Ref: The fans exact gruesome revenge on the referee for some of the dubious decisions he has made, either during this match or in the past. The kicker / defender rolls 2D6 and refers to the Kick-off Table below for the result.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |